Controls:

  • W, A, S, D = move selector
  • SPACE = drop module
  • C = hold module
  • E = switch next module position with the last module on the column
  • Q = toggle columns transparency

Objective:

Launch rockets with supplies for the space settlers. The more rockets with supply cargo you launch, more the settlers need for supplies will grow.

A rocket is formed by a engine module [brown with yellow details] as the basis, up to 4 cargo modules [white with green details] and a control module [green] on top. Rockets with more cargo modules = more points.

Tetris.

Info:

  • The columns can take up to 6 modules normally, but if you switch a piece in a 6 module column, and it doesn't form a rocket, the column will have 7 modules, and will be blocked until the end of the run.
  • The run ends if your supply demand bar reaches 0 or you don't have any possible action.
Updated 14 days ago
Published 16 days ago
StatusReleased
PlatformsHTML5
Authorpsychobard
GenrePuzzle
Made withGodot
TagsArcade, Godot, Indie, Pixel Art, Singleplayer, Space

Comments

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Very cool

cool game!

i got an error when I tried to run the game that there is no main scene defined in the project...

yeah, im sorry. but now should work just fine